Sprites are the visual representation for the different objects inside the game. Objects are the component of the game that you actually interact with, they will read keyboard/controller inputs,keep track of different in game value (i.e: Money),keep track of collisions between other objects and much more. Rooms are the virtual space in which the objects are created, they are basically a small virtual worlds, they could also be described as Levels.
sprites are the image of the player or an object. object is the character or an object in the game that can be manipulated sometimes, you know what i am saying. a background is an image that sits in the background and can move or not, depending on your preference.
Sprites are the image of whatever object you're making. If you have an object, it can either use a sprite or use no sprite. You can also add your own functions to each object, so that it does something completely different from other things.
Kenny Meligan due to this video i have learned how to create sprites, animate rooms, and and other things which would have been easy to learn but helped out anyways.
Mason Quimby: Rooms create the area where you start out first. in spirite you can move pictures into the room and make the background. put in colors on and put a smiley face. you can move the smiley face to the rom and put them their. now objects can move other objects do m now it is move able. gamer can place diffrent codes so your character can move. codes can help by changeing the stuff you want.
I learned to name things well so in the game code you don't get confused.I also learned what a sprite is, a sprite is an animation or a set of frames that create an object. learned how to make a sprite and insert it into the game.
Kenny Meligan due to this video i have learned how to create sprites, animate rooms, and and other things which would have been easy to learn but helped out anyways.
Naming items is important to help stay organized to prevent confusion. Sprites are visual elements that can be interactive and have interaction. Events and Actions control all objects and trigger items to perform a specific action or event.
the speed is equal or means frame rate. A sprite is a controlable item or anything activatable in game. You need an object to hold most things in games.
I learned a little bit about game makers like the setting for backgrounds, rooms, sprites and how to set movement actions I will also take the advice of being careful with naming and learning a little bit of coding.
1. i know how to add back grounds, and set fps in the game. 2. I learned how to add steps in to my game 3. i now know how to make my game move and see images
I learned that you need to name every single object in the game. sprites are objects and animations in the game used for characters. A step event will always move in the game. code looks like something i need to learn.
Put a name for things to prevent confusion. Change vertical and horizontal speeds to have scrolling backgrounds. When you trigger an event it causes what ever action you have associated with it to happen.
i KNOW THAT SPRITES HAVE SUB-IMAGES.
ReplyDeletei KNOW YOU CAN GIVE A ROOM A BACKGROUND AND I KNOW HOW TOO.
i KNOW HOW TO ADD MUSIC TO MY GAME.
what kristopher said
ReplyDeleteWhat james said what Kristopher said
ReplyDeletethink he ment what YOU learned lol
DeleteSprites are the visual representation for the different objects inside the game.
ReplyDeleteObjects are the component of the game that you actually interact with, they will read keyboard/controller inputs,keep track of different in game value (i.e: Money),keep track of collisions between other objects and much more.
Rooms are the virtual space in which the objects are created, they are basically a small virtual worlds, they could also be described as Levels.
1.you can create a sprite by pressing the pacman guy and create the sprite from there
ReplyDelete2. you can create a background by pressing the picture and press upload image.
3. you can create a room by pressing the little white box at the toolbar and create the room
you can make scrolling clouds!!!!!!
Deleteno crap. we have made them before
Deletei was being sarcastic so dont be rude -_-
Deletesprites are the image of the player or an object. object is the character or an object in the game that can be manipulated sometimes, you know what i am saying. a background is an image that sits in the background and can move or not, depending on your preference.
ReplyDelete.
ReplyDeletethe video showed us how to make a room.
ReplyDeletethe video showed us how to make a background.
the video showed us how to make sprites.
i know how to make a background and place a background on to your game
ReplyDeleteSprites are the image of whatever object you're making. If you have an object, it can either use a sprite or use no sprite. You can also add your own functions to each object, so that it does something completely different from other things.
ReplyDelete.Rooms are screens/levels
ReplyDelete.A sprite is a visual element for anything that is interactive
.A back ground is an image that doesn't have any interactions
1.objects are the most important
ReplyDelete2. tittle your rooms specifically
3. 60 frames per second is good
Learned to name rooms
ReplyDeleteLearned to set a scrolling video
Learned sprites are animations for most things in your game
You can use 60 FPS
ReplyDeleteYou can have scrolling images
Objects are the most important
Kenny Meligan due to this video i have learned how to create sprites, animate rooms, and and other things which would have been easy to learn but helped out anyways.
ReplyDeleteMason Quimby: Rooms create the area where you start out first. in spirite you can move pictures into the room and make the background. put in colors on and put a smiley face. you can move the smiley face to the rom and put them their. now objects can move other objects do m now it is move able. gamer can place diffrent codes so your character can move. codes can help by changeing the stuff you want.
ReplyDeleteI learned to name things well so in the game code you don't get confused.I also learned what a sprite is, a sprite is an animation or a set of frames that create an object. learned how to make a sprite and insert it into the game.
ReplyDelete1. Rooms can be screens
ReplyDelete2. In most cases 60 fps is good
3. Backgrounds can scroll in any direction
Kenny Meligan due to this video i have learned how to create sprites, animate rooms, and and other things which would have been easy to learn but helped out anyways.
ReplyDeleteNaming items is important to help stay organized to prevent confusion.
ReplyDeleteSprites are visual elements that can be interactive and have interaction.
Events and Actions control all objects and trigger items to perform a specific action or event.
the speed is equal or means frame rate. A sprite is a controlable item or anything activatable in game. You need an object to hold most things in games.
ReplyDeleteI learned a little bit about game makers like the setting for backgrounds, rooms, sprites and how to set movement actions I will also take the advice of being careful with naming and learning a little bit of coding.
ReplyDeletekevin dennis
Delete1. i know how to add back grounds, and set fps in the game.
ReplyDelete2. I learned how to add steps in to my game
3. i now know how to make my game move and see images
I learned that you need to name every single object in the game. sprites are objects and animations in the game used for characters. A step event will always move in the game. code looks like something i need to learn.
ReplyDeletePut a name for things to prevent confusion.
ReplyDeleteChange vertical and horizontal speeds to have scrolling backgrounds.
When you trigger an event it causes what ever action you have associated with it to happen.
I learned how to add backgrounds and create a room.
ReplyDeleteI learned to name my object.
I learned how to assign sprites.
I learned how to add backgrounds.
ReplyDeleteI learned how to add sprites.
I learned how to add walls.
Put names on things, put backgrounds, and and sprites
ReplyDelete