you are going to mostly use execute code. you are going to need to learn more about coding. to be able to shoot your'e going to need a new sprite and object.
When making a sprite you can change coding to create friction to make the sprite slow down, speed up, ect. When shooting with your sprite, you have to make a new sprite as a bullet that will be sent from the sprite to a new object.
You can put an object or a sprite withing another sprite, if you dont label the specific object within the object it will change the original, button commands can change the game entirely.
you are going to mostly use execute code. you are going to need to learn more about coding. to be able to shoot your'e going to need a new sprite and object.
Bullets can be set to have specific speeds and directions for each one created. bullets are an object that are coded to react from the player objects. Instances occur every time your object executes an action
with shooting you have to make the bullet once its shot it either leaves permanently or it heads to a targeted object
ReplyDeleteyou are going to mostly use execute code. you are going to need to learn more about coding. to be able to shoot your'e going to need a new sprite and object.
ReplyDeleteWhen making a sprite you can change coding to create friction to make the sprite slow down, speed up, ect.
ReplyDeleteWhen shooting with your sprite, you have to make a new sprite as a bullet that will be sent from the sprite to a new object.
Instances are created from objects.
ReplyDeletecodeing helps change the bullet and angle. the sprite makes the bullet,etc. same as PJ
ReplyDeleteI learned how to make the space ship shoot a dot and how to write the coding required for it.
ReplyDeletecodeing helps change the bullet and angle. the sprite makes the bullet,etc. same as PJ
ReplyDeleteif you dont single out an object it will effect all of them. you need to choice press so its not a continues line. theirs a preset for destroy object.
ReplyDeletecodeing helps change the bullet and angle. the sprite makes the bullet,etc. same as PJ
ReplyDeletein shooting video we found out how to make bullets move and dissapear and have a speed and be shot a a certain angle
ReplyDeleteFriction can be used to make moving objects slow over time. Instances can be named, and coding is really useful.
ReplyDeleteYou can put an object or a sprite withing another sprite, if you dont label the specific object within the object it will change the original, button commands can change the game entirely.
ReplyDeletei learned that you need to create a new sprite for shooting and to how to set the speed of the bullet
ReplyDeleteyou are going to mostly use execute code. you are going to need to learn more about coding. to be able to shoot your'e going to need a new sprite and object.
ReplyDeleteI learned how to make a bullet by code and make it shoot instead of just sit in one place?
ReplyDeleteBullets can be set to have specific speeds and directions for each one created. bullets are an object that are coded to react from the player objects. Instances occur every time your object executes an action
ReplyDeleteIn this video I learned how to shoot using codding instead of it just sitting in one place and make it move with me when I move ect.
ReplyDeleteI know how to make my ship shoot.
ReplyDeletei learned that you need to create a new sprite for shooting and to how to set the speed of the bullet
ReplyDeletei learned how to create a new sprite for shooting and how to assign speed and direction.
ReplyDeleteI learned how to shoot with a sprite using coding. The codes are a bit weird.
ReplyDeleteI learned how to make the sprite fire a gun. Too modern my tastes though. I mostly prefer sword or fist combat.
ReplyDeleteI know how to make a bullet appear in front of the player at a high velocity, then disappear.
ReplyDeletei ca make the ship shoot using codding
ReplyDeletei know how you make my person or ship shoot
ReplyDeleteI learned how to make a object shoot at high velocity then disappear
ReplyDelete