Monday, September 19, 2016

Part 3: Collisions

Image result for yoyo games 
Part 3: Collisions
What did you learn?

26 comments:

  1. astodes take up a few seconds of movement.sprite creats every chreters or thing.random movement in some of the astroids and the astroids just stay and also one of will move around

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  2. you need a sprite for AI. you need to give the AI a speed. you need to be able to code the object to move

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  3. setting your collision box to precise is bad practice

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  4. You can program AI objects like asteroids to collide with other objects. With collisions you can program specific actions like restart or delete. Collisions aren't always perfect as sometimes objects overlap

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  5. Getting your hit boxes accurate is really important

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  6. make the hit boxes a little small rather than big. you can set collisions to restart and delete. collisions are hard to make perfect.

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  7. collisions can be things like the ball in zumba when it hits another ball it deletes it it can also be programmed to do other things to.

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  8. with collision you can go into the objects setting than press the button add event and press collision and target.

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  9. its interesting figuring out how to create types of asteroids and how to make objects disapear when contact is made with another object

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  10. its interesting figuring out how to create types of asteroids and how to make objects disapear when contact is made with another object

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  11. it teaches us how to destroy objects as they leave the room and how to make the right object disrepair when two collide

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  12. you should adjust hitboxes on your collisions

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  13. Getting your hit boxes accurate is really important to do.

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  14. taught me how to create a a separate sprite for the opponents and how to set the collision code it also showed how to set the code manual for the opponents

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  15. Its cool how the asteroids objects disappear when it makes contact with the other objects and DISAPPEARS.

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  16. The hit boxes should fit as snug as possible, when the object is sticking out of the box a little bit its okay, Objects can be made to wrap around the room or dissapear completely once gone.

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  17. Tightly adjust hitboxes, and shows how to makes enemy sprites and cause them to disappear on impact.

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  18. . You can program certain actions to happen when a collision occurs
    . Hitbox accuracy is very important
    . You can adjust the speed of the AI

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  19. Always get your hit boxes accurate and you have to set another object to the collision event when working on your first.

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  20. I learned how to make my sprite stop if there is a problem. All that needs to happen is that the sprite hits the solid wall.

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  21. collisions are best done with coding
    collision masks are very useful
    collisions can cause explosions

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  22. I know how to set objects to collision with coding so they stop the player if ran into.

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  23. I learned how to write the code so that when the white line collides with the meteor that it disappears. and if the ship collides then it ends and resets.

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  24. i have know how to put all the programs together and make them work

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  25. I learned how to STOP objects from colliding into each other

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  26. I learned how to STOP objects from colliding into each other

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