astodes take up a few seconds of movement.sprite creats every chreters or thing.random movement in some of the astroids and the astroids just stay and also one of will move around
You can program AI objects like asteroids to collide with other objects. With collisions you can program specific actions like restart or delete. Collisions aren't always perfect as sometimes objects overlap
taught me how to create a a separate sprite for the opponents and how to set the collision code it also showed how to set the code manual for the opponents
The hit boxes should fit as snug as possible, when the object is sticking out of the box a little bit its okay, Objects can be made to wrap around the room or dissapear completely once gone.
I learned how to write the code so that when the white line collides with the meteor that it disappears. and if the ship collides then it ends and resets.
astodes take up a few seconds of movement.sprite creats every chreters or thing.random movement in some of the astroids and the astroids just stay and also one of will move around
ReplyDeleteyou need a sprite for AI. you need to give the AI a speed. you need to be able to code the object to move
ReplyDeletesetting your collision box to precise is bad practice
ReplyDeleteYou can program AI objects like asteroids to collide with other objects. With collisions you can program specific actions like restart or delete. Collisions aren't always perfect as sometimes objects overlap
ReplyDeleteGetting your hit boxes accurate is really important
ReplyDeletemake the hit boxes a little small rather than big. you can set collisions to restart and delete. collisions are hard to make perfect.
ReplyDeletecollisions can be things like the ball in zumba when it hits another ball it deletes it it can also be programmed to do other things to.
ReplyDeletewith collision you can go into the objects setting than press the button add event and press collision and target.
ReplyDeleteits interesting figuring out how to create types of asteroids and how to make objects disapear when contact is made with another object
ReplyDeleteits interesting figuring out how to create types of asteroids and how to make objects disapear when contact is made with another object
ReplyDeleteit teaches us how to destroy objects as they leave the room and how to make the right object disrepair when two collide
ReplyDeleteyou should adjust hitboxes on your collisions
ReplyDeleteGetting your hit boxes accurate is really important to do.
ReplyDeletetaught me how to create a a separate sprite for the opponents and how to set the collision code it also showed how to set the code manual for the opponents
ReplyDeleteIts cool how the asteroids objects disappear when it makes contact with the other objects and DISAPPEARS.
ReplyDeleteThe hit boxes should fit as snug as possible, when the object is sticking out of the box a little bit its okay, Objects can be made to wrap around the room or dissapear completely once gone.
ReplyDeleteTightly adjust hitboxes, and shows how to makes enemy sprites and cause them to disappear on impact.
ReplyDelete. You can program certain actions to happen when a collision occurs
ReplyDelete. Hitbox accuracy is very important
. You can adjust the speed of the AI
Always get your hit boxes accurate and you have to set another object to the collision event when working on your first.
ReplyDeleteI learned how to make my sprite stop if there is a problem. All that needs to happen is that the sprite hits the solid wall.
ReplyDeletecollisions are best done with coding
ReplyDeletecollision masks are very useful
collisions can cause explosions
I know how to set objects to collision with coding so they stop the player if ran into.
ReplyDeleteI learned how to write the code so that when the white line collides with the meteor that it disappears. and if the ship collides then it ends and resets.
ReplyDeletei have know how to put all the programs together and make them work
ReplyDeleteI learned how to STOP objects from colliding into each other
ReplyDeleteI learned how to STOP objects from colliding into each other
ReplyDelete