Monday, September 19, 2016

Part 4: Parenting

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Part 4: Parenting
What did you learn?

21 comments:

  1. In this video that we or that I saw which we were supposedly watch as a class (Mr. Florez), He taught us was that a parent objects copy their code to the child objects.

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  2. I learned how to write the code so that when a big asteroid is destroyed it spawns two little ones i also leaned how parenting and object works.

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  3. If you don't put an action under an event the event will be destroyed. By giving an object a parent object it will inherit actions from the parent object.

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  4. you can spawn other sprites as another dies, and it will have the same traits as the one its replacing

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  5. it is interesting that a child sprite carries the code from the parent unless you overwrite it

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  6. Spawn new sprites with the same coding as the parent sprite who died.

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  7. you can make sprites as parents to smaller sprites.
    when the parents "die" it can spawn the "child" sprite
    child sprites share the same coding as the parent sprites unless changed.

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  8. . We learned how parenting works
    . When a child spawns it carries the same coding as the parent
    . You can change the child sprite to have different coding

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  9. If you assign a parent to an object, it will take on the same actions as the parent.

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  10. I learned how parenting works with objects. If the parent dies it will spawn a child if that is what you want.

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  11. I learned how parenting works with objects. If the parent dies it will spawn a child if that is what you want.

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  12. This comment has been removed by the author.

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  13. You can spawn new sprites with the same code as the parent sprite who died.

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  14. parent actions go down the "ancestral" line
    you can call upon parent actions manually
    parent actions can be used automatically

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  15. Parenting a sprite is useful when you have to have many actions. Simply taking a sprite and making it the parent of 5 or 6 different ones is a smart move.

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  16. I know how to set objects as "parent" and have other objects known as "child" objects.

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  17. parenting is spawning a new object or objects from a in game action. the spawned objects will have the same trates.

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  18. I learned how parenting works with objects. If the parent dies it will spawn a child if that is what you want.

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  19. I learned how parenting works with objects. If the parent dies it will spawn a child if that is what you want.

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  20. i learned what a perint is and what it does and how to properly use it

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  21. spawning new objects that have the same trates

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