Actions occur when the event it is coded to is triggered. Actions have specific variables which from there you can choose what Instances you want to play the action/event to and can give values such as speed. Actions can test for variables and perform different actions based off the values it reports as it tests the instances.
The step event runs every time the game logic is gone through. If you click NOT on test instance count then it checks to see if what you're testing for is the opposite of what you had. The start and end block actions make the game believe all actions between start and end are one action. The else action is triggered if a test action is not triggered.
Events and action is really important to understand in development. EX: If "this" happens then it will trigger "this" and "this" will happen. You can use variables to modify whats happening.
Events such as step is a event that is triggered in each event. so each loop pouf can add a step that will trigger an event that makes something happen like in the game the enemy shooting every so often.
Actions occur when events linked to the actions are triggered. When you trigger an event the actions associated with it will happen such as a weapon shooting. Specific variables are used to make these actions and events very precise.
i learned that there are a lot of events that take place and that these events will will create the actions. these actions will take place in the order that you set them so it will be very easy to mess up if not set right. i also learned that actions will only occur when the sequence of events is placed and these actions that happen can very from movement to shooting to restarting the game when you die.
I learned that blocks brings things together and you have to have an event to have an action. I learned that learning action and stuff is important because one thing triggers another and so on and so forth.
Actions occur when the event it is coded to is triggered. Actions have specific variables which from there you can choose what Instances you want to play the action/event to and can give values such as speed. Actions can test for variables and perform different actions based off the values it reports as it tests the instances.
ReplyDeleteblocks string events together, you can repeat both single actions and groups of actions, hspeed stands for horizontal speed
ReplyDeleteEvents and actions taught us the basic gist of how the basic operations of games work and how they work in co-operation
ReplyDeleteI relearned the basics of Events and Actions. Everything is as I remembered it. Sometimes I feel like I'm in a loop.
ReplyDeleteThe step event runs every time the game logic is gone through. If you click NOT on test instance count then it checks to see if what you're testing for is the opposite of what you had. The start and end block actions make the game believe all actions between start and end are one action. The else action is triggered if a test action is not triggered.
ReplyDeleteThe cool thing is that you can repeat both single actions and groups of action. speed and hspeed standors for horizontal.
ReplyDeleteactions is what makes the game a game. game developers need to be able to understand and make changes to actions
ReplyDeleteEvents and action is really important to understand in development. EX: If "this" happens then it will trigger "this" and "this" will happen. You can use variables to modify whats happening.
ReplyDeletei have learned that there are more than 100 drag and drop actions.
ReplyDeleteif something happens it will trigger another event and something will happen. its like a domino effect.
ReplyDeleteEvents such as step is a event that is triggered in each event. so each loop pouf can add a step that will trigger an event that makes something happen like in the game the enemy shooting every so often.
ReplyDeleteyou have to have an event to have an action because events trigger the actions
ReplyDeletewhen some thing happens another thing will happen is just like a chain reaction.
ReplyDeleteActions occur when events linked to the actions are triggered. When you trigger an event the actions associated with it will happen such as a weapon shooting. Specific variables are used to make these actions and events very precise.
ReplyDeleteactions are the thing that you shoot or a fey ponnet a event sets that event and you set on they event and makes wvery thing work
ReplyDeletei learned that there are a lot of events that take place and that
ReplyDeletethese events will will create the actions. these actions will take place in the order that you set them so it will be very easy to mess up if not set right. i also learned that actions will only occur when the sequence of events is placed and these actions that happen can very from movement to shooting to restarting the game when you die.
there are lots of different actions that can happen with in different effects and you can have them happen at different times for different reasons.
ReplyDeleteEvents which hold actions which trigger certain things in the game.
ReplyDeleteevents have actions that trigger things in game to happen or not to happen
ReplyDeleteI learned that blocks brings things together and you have to have an event to have an action. I learned that learning action and stuff is important because one thing triggers another and so on and so forth.
ReplyDeleteEvents hold actions that trigger things to happen in your game. The actions trigger in the order that you set them. Certain events can trigger others.
ReplyDeleteEvents are things that happen and Actions are what happens when the event takes place.
ReplyDelete