Thursday, November 3, 2016

Week 3: Events and Actions

Image result for game maker studio events and actions 

What did you learn about Events and Actions? 

22 comments:

  1. Actions occur when the event it is coded to is triggered. Actions have specific variables which from there you can choose what Instances you want to play the action/event to and can give values such as speed. Actions can test for variables and perform different actions based off the values it reports as it tests the instances.

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  2. blocks string events together, you can repeat both single actions and groups of actions, hspeed stands for horizontal speed

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  3. Events and actions taught us the basic gist of how the basic operations of games work and how they work in co-operation

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  4. I relearned the basics of Events and Actions. Everything is as I remembered it. Sometimes I feel like I'm in a loop.

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  5. The step event runs every time the game logic is gone through. If you click NOT on test instance count then it checks to see if what you're testing for is the opposite of what you had. The start and end block actions make the game believe all actions between start and end are one action. The else action is triggered if a test action is not triggered.

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  6. The cool thing is that you can repeat both single actions and groups of action. speed and hspeed standors for horizontal.

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  7. actions is what makes the game a game. game developers need to be able to understand and make changes to actions

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  8. Events and action is really important to understand in development. EX: If "this" happens then it will trigger "this" and "this" will happen. You can use variables to modify whats happening.

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  9. i have learned that there are more than 100 drag and drop actions.

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  10. if something happens it will trigger another event and something will happen. its like a domino effect.

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  11. Events such as step is a event that is triggered in each event. so each loop pouf can add a step that will trigger an event that makes something happen like in the game the enemy shooting every so often.

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  12. you have to have an event to have an action because events trigger the actions

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  13. when some thing happens another thing will happen is just like a chain reaction.

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  14. Actions occur when events linked to the actions are triggered. When you trigger an event the actions associated with it will happen such as a weapon shooting. Specific variables are used to make these actions and events very precise.

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  15. actions are the thing that you shoot or a fey ponnet a event sets that event and you set on they event and makes wvery thing work

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  16. i learned that there are a lot of events that take place and that
    these events will will create the actions. these actions will take place in the order that you set them so it will be very easy to mess up if not set right. i also learned that actions will only occur when the sequence of events is placed and these actions that happen can very from movement to shooting to restarting the game when you die.

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  17. there are lots of different actions that can happen with in different effects and you can have them happen at different times for different reasons.

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  18. Events which hold actions which trigger certain things in the game.

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  19. events have actions that trigger things in game to happen or not to happen

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  20. I learned that blocks brings things together and you have to have an event to have an action. I learned that learning action and stuff is important because one thing triggers another and so on and so forth.

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  21. Events hold actions that trigger things to happen in your game. The actions trigger in the order that you set them. Certain events can trigger others.

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  22. Events are things that happen and Actions are what happens when the event takes place.

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